AI Insights · Timothy · July 2022
Top 5 Platformer Games Performance in New Zealand: Q2 2022
Discover how the top 5 platformer games performed in New Zealand during Q2 2022, with insights on downloads, revenue, and active users.
In the second quarter of 2022, the top 5 platformer games in New Zealand displayed varying trends in weekly downloads, revenue, and active users. Here’s an overview of their performance based on Sensor Tower data.
Subway Surfers, developed by Sybo Games ApS, showed a notable increase in weekly revenue, peaking at approximately $7.3K in the final week of May. Downloads saw a significant rise mid-quarter, reaching around 24K in the week of May 16. Active users climbed steadily, from about 73.5K at the start of April to nearly 200K by the end of June.
Tall Man Run from SUPERSONIC STUDIOS LTD saw its weekly revenue grow modestly, starting with minimal earnings and peaking at approximately $91 by the end of May. Downloads started strong with about 9K in late April and saw a gradual decline to around 3.4K by the end of June. Active users followed a similar trend, beginning at 358 and reaching a peak of 19.2K mid-May before declining to around 10K.
Balls go High, published by Voodoo, experienced a steady decline in both revenue and downloads. Revenue peaked at $50 in late April but dropped to just $1 by the end of June. Downloads fell from around 13K in early April to just 549 by the end of June. Active users also decreased significantly, from 15.6K in early April to 5.7K by the end of June.
Count Masters: Crowd Runner 3D by Freeplay LLC maintained relatively stable weekly revenue, ranging between $14 and $57. Downloads showed a slight decline, starting at around 3.4K in late March and ending at approximately 3.1K by the end of June. Active users remained fairly consistent, fluctuating around the 14K mark throughout the quarter.
Stumble Guys from Scopely, Inc. saw remarkable growth in both revenue and downloads. Revenue spiked to about $4K in the final week of June. Downloads surged, starting at 941 in late March and skyrocketing to approximately 14K by the end of June. Active users also saw a substantial increase, from 6.4K at the beginning of the quarter to over 36.9K by the end of June.
For more detailed insights and data, visit Sensor Tower.